Town: Bëîk-êzë Fêqê

Bëîk-êzë Fêqê

Bëîk-êzë Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceBetebê Zone
RegionVdriqtpoyayuja Heathland
Founded823
Community LeaderCity Manager Tregfèdo Shegadsí
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5498 m (18038 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1406
Population Density281 people per km2 (703 people per mi2)
Town AuraTransmutation
Naming
Native nameBëîk-êzë Fêqê
Pronunciation/ˈsohɘ/ /ˈɘzë/
Direct Translation[famous] [honor; pride]
Translation[Not Yet Translated]

Bëîk-êzë Fêqê (/ˈsohɘ/ /ˈɘzë/ [famous] [honor; pride]) is a subtropical Town located in the Betebê Zone of the Union of Engineers.

The name Bëîk-êzë Fêqê is derived from the Iron Elvish language, as Bëîk-êzë Fêqê was founded by Brêbel Èbêyê, who was culturaly Iron Elven.

Climate

Bëîk-êzë Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 22°C (71°F). Bëîk-êzë Fêqê receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the spring. Bëîk-êzë Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5498 m (18038 ft) above sea level.

Overview

Bëîk-êzë Fêqê was founded durring the early 9th century, by Brêbel Èbêyê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Brêbel Èbêyê.

Bëîk-êzë Fêqê was built using the conventions of Iron Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Bëîk-êzë Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bëîk-êzë Fêqê is buildings are arranged arround a network of broad baked earthen streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Bëîk-êzë Fêqê's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Bëîk-êzë Fêqê makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Bëîk-êzë Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bëîk-êzë Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bëîk-êzë Fêqê's parks.

Bëîk-êzë Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bëîk-êzë Fêqê.

Bëîk-êzë Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bëîk-êzë Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëîk-êzë Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëîk-êzë Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bëîk-êzë Fêqê's public wards, blessings, and other arcane systems.

Bëîk-êzë Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Bëîk-êzë Fêqê's grid is powered by a direct leyline tap.

Bëîk-êzë Fêqê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bëîk-êzë Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bëîk-êzë Fêqê's natural decorations nor waterways.

Bëîk-êzë Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bëîk-êzë Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Bëîk-êzë Fêqê they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Bëîk-êzë Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Bëîk-êzë Fêqê the water is caffeinated.

The Giant hissing cockroach near Bëîk-êzë Fêqê are known to be more aggressive than normal.

Bëîk-êzë Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Charm energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5666 m2
    • Cattle and Similar Creatures: 351
    • Poultry: 4218
    • Swine: 281
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

440 of Bëîk-êzë Fêqê's population work within a Foundational Occupation.

868 of Bëîk-êzë Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 98 (7%) are noncontributers.

Points of Interest

The center of Bëîk-êzë Fêqê's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Bëîk-êzë Fêqê for years. One of Bëîk-êzë Fêqê's festivals remembers the hero.

History